It’s easy to be cynical. Indeed, it’s hard not to shake the head at a series which has produced a dozen variants all cut from the same template and generated billions in merchandising. Then again you start playing and you also quickly realise that Nintendo’s staggering sales of 155 million Pokemon cartridges have far more to do with exquisite game design than exploitative marketing. Even individuals who have already lost hours and hours in a quest to “catch ’em all” will find themselves hooked all over again.
Now that you will find a bulging roster of 493 critters to catch, raise, battle, preen and breed, inevitably a few of 100 Pokemon diamond rom lack the creativity and charisma of old favourites. But the charm from the pocket monsters remains a vital ingredient with what makes these games so pleasurable. Another crucial component is the way convincing, consistent and fascinating the entire world would be to explore. The Sinnoh region is a fantastic location to visit.
Pokemon’s battle system is very easy to learn but surprisingly strategic and tactically deep. Assembling a well-rounded team that can defeat any opponent requires careful thought and proves very satisfying.
The very best news for parents is the fact %anchor1 represent some of the best value the gaming industry has to offer. Immensely deep and captivating, players can spend dozens upon dozens of hours attempting to foil Team Galactic’s nefarious plans while exploring underground caverns mining for treasure, entering talent shows, growing and harvesting berries, cooking treats for his or her critters and attempting to capture elusive wild creatures.
Most additional features are minor improvements, including the Poketech device, which could serve as a watch, pedometer, radar, notebook and display the status of the menagerie. The most important addition is wi-fi internet support, which lets faraway friends battle and trade creatures.
A great deal has evolved on the planet of Pokémon since we last visited in Emerald. Obviously, the addition of over a hundred new creatures – many of which are baby versions or evolutions of older Pokémon, for instance a pre-evolution of Mantine and new forms for single-stage monsters like Lickitung and Aipom – constitute most of the excitement that surrounds the coming of such new adventures.
Nevertheless it runs a hell of the lot deeper than only a few new arrivals. The battle system has become reworked in the most significant alteration to the basic principles of battling since the Special stat was divided into individual attack and inlqrn values after the first games ended up being a little broken. Where before each move would make use of a particular stat based on its type alignment (so, fire type moves would use Special Attack while Rock moves would carry on Attack), now each move is classed as either Physical or Special and uses the proper stat. This opens move set possibilities that could never before been employed and paves the way for a lot of previously overlooked monsters to step up and become legitimate possibilities for competitive play.
And merely as new evolutions and move sets try to level the playing field somewhat, so too does adding a host of new attacks and abilities. Bug and Ghost types are actually far better catered for with various new attack and support moves, and many older attacks happen to be given elemental counterparts, like Fighting and Water versions of Quick Attack. In addition there are numerous new attacks which make once unusable Pokémon viable, specifically in 2 vs 2 battles.
Power Trick can make defensive legend Shuckle in to a demon by swapping its minimal attack stat using its astronomical defence; Trick Room lets slower Pokémon attack first for many turns, making the likes of Snorlax and Steelix much more imposing; moves like Bug Devour and Hurl take advantage of held items (both yours as well as the opponents) to deal damage accordingly. Whatever type you often favour, you’ll find at the very least several helpful new moves here to match any move set.